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221. player loan system. - in Player Features and Ideas Discussion [original thread]
Originally by: TuRtLe HeAd If a players got lots of cash and someone wants to borrow it, He can ! Surely someone in EvE Has already setup somesort of loaning company. I actually don't think so, who gives you the guaranty that they'll e...
- by Chaotic Mind - at 2005.07.13 12:23:00
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222. Corp Wallet - in Player Features and Ideas Discussion [original thread]
Edited by: Chaotic Mind on 13/07/2005 12:20:23 something like that? Linky Clicky and this? Linky Clicky 2, the Revenge
- by Chaotic Mind - at 2005.07.13 12:19:00
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223. Scan Results Copy/Paste - in Player Features and Ideas Discussion [original thread]
well if they do that they would change even the "good" moons too, cause to only add minerals too the "empty" moons would result that every moon has something to give at the end
- by Chaotic Mind - at 2005.07.13 12:16:00
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224. Readouts - in Player Features and Ideas Discussion [original thread]
if you push the right mousebutton on the shield/armor/structure circle ( or somewhere in the hud), you can see the option 'show readouts'
- by Chaotic Mind - at 2005.07.13 12:14:00
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225. player loan system. - in Player Features and Ideas Discussion [original thread]
all those banking ideas are quite odd, cause IF there were a bank where you can get a certain amount of interest all the very rich players would just dump all their money in a bank and just live on the interests.... that's quite counter-producti...
- by Chaotic Mind - at 2005.07.13 08:15:00
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226. 3D Screenshot (Feature request?) - in EVE General Discussion [original thread]
*signed* but I guess if you analyse the incoming/outgoing packets from eve some talented programmer you could it too go open source, go
- by Chaotic Mind - at 2005.07.12 14:31:00
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227. Tech II Woes - in Player Features and Ideas Discussion [original thread]
hmmm, with no constant source of T2 modules their price will blast through the roof?
- by Chaotic Mind - at 2005.07.12 14:28:00
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228. Feature Requests - in Player Features and Ideas Discussion [original thread]
Edited by: Chaotic Mind on 12/07/2005 14:25:57 Originally by: AKAAK With all the levels in between reducing the time it takes to scan or something. right, I forgot that one for the first idea. Pirates shouldn't gank on the first ...
- by Chaotic Mind - at 2005.07.12 14:26:00
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229. Skill Training Que? - in Player Features and Ideas Discussion [original thread]
Edited by: Chaotic Mind on 12/07/2005 14:20:12 yippie, another "skill queue" post be nice I'll give you one reason why I wouldn't want that People would buy an account, set a very long skill queue and then you won't see them anymore for 3...
- by Chaotic Mind - at 2005.07.12 14:16:00
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230. No Topic - in EVE New Citizens Q&A [original thread]
Edited by: Chaotic Mind on 12/07/2005 14:14:02
- by Chaotic Mind - at 2005.07.12 14:13:00
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231. RnD Agents - in EVE New Citizens Q&A [original thread]
Edited by: Chaotic Mind on 12/07/2005 14:13:48 ok, I got it that the RnD Agent and research system is just a big lottery but what happens if you win a BPO, does your Research Point go back to 0 (zero) or will it remain on the old status?
- by Chaotic Mind - at 2005.07.12 14:13:00
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232. A Complete Proposal for Research Reform - in Player Features and Ideas Discussion [original thread]
Originally by: Kraythe Im suprised there has been no feedback. I'm just too lazy reading it
- by Chaotic Mind - at 2005.07.12 14:12:00
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233. Drone control link - in Player Features and Ideas Discussion [original thread]
I don't know, if he knows that he'll do so busy things that he can't control drones, why does he carry some? Eve was, is and will (hopefully) stay a game where you've to select your ship setup very wisely before doing anything. and what happens ...
- by Chaotic Mind - at 2005.07.12 14:11:00
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234. Corp Tax - in Player Features and Ideas Discussion [original thread]
Edited by: Chaotic Mind on 12/07/2005 13:57:19 Originally by: Eva Cenlentay If the idea of Eve is for players to work together in player corporations, (which we all know that it is), it would be nice to see NPC starter corps charge alo...
- by Chaotic Mind - at 2005.07.12 13:57:00
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235. Loot can theives - in Player Features and Ideas Discussion [original thread]
I've a question. you shoot the NPC and take his stuff who's the thief now?
- by Chaotic Mind - at 2005.07.12 13:53:00
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236. Missions Idea - in Player Features and Ideas Discussion [original thread]
Edited by: Chaotic Mind on 12/07/2005 13:49:44 like I said, I would love to see more teambased stuff in eve, but I guess all "anti-exploit" controlls you've to make are either hard to implement or to complicated to use in game. but here's ano...
- by Chaotic Mind - at 2005.07.12 13:49:00
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237. A way to take a load off the servers and help players - in Player Features and Ideas Discussion [original thread]
as some of you know that CCP published the database with all the regions/constellations/systems, also stargates and stations in a big Excelfile. now all those things had coordinates where to find them. the problem with the offline BMs would be th...
- by Chaotic Mind - at 2005.07.12 13:40:00
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238. Missions Idea - in Player Features and Ideas Discussion [original thread]
sounds good BUT(<- the almighty flaming "but" ) 10 ppl are in a station, all ganged, the "mission acceptor" get's the mission, completes it all alone, all the other get LP. so 9 stay afk. Sounds like an exploit for me. and still: "YES, WE N...
- by Chaotic Mind - at 2005.07.12 13:27:00
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239. Scan Results Copy/Paste - in Player Features and Ideas Discussion [original thread]
Originally by: randy andy I agree there should be like the copy scan to data/report in cargo bay so you would buy a few data sheets or reports it would have the loc of moon and the mins and amounts the you could sell the report on market o...
- by Chaotic Mind - at 2005.07.12 13:18:00
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240. Feature Requests - in Player Features and Ideas Discussion [original thread]
oooh, I love the "what's on the other side of the gate" module.... a must for all blockage runners perhaps make it with skills (like the rest) lvl 1 just shows the number of ships on the other side lvl 3 what ships lvl 5 what corp they belong t...
- by Chaotic Mind - at 2005.07.12 13:17:00
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